Foundations of Game Engine Development, Volume 2: Rendering

Foundations of Game Engine Development, Volume 2: Rendering

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This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
  • Publisher: Terathon Software LLC
  • Dimensions: 19.05 x 2.46 x 23.5 cm
  • Language: English
  • Print length: 411 pages
  • Item weight: 940 g
  • Book Type: Paperback
  • ISBN-10: 0985811757
  • ISBN-13: 978-0985811754
  • Publication date: 26 July 2019
A$129.20 - A$528.25
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