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Foundations of Game Engine Development, Volume 2: Rendering
Foundations of Game Engine Development, Volume 2: Rendering
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This second volume in the Foundations of Game Engine Development series explores the vast subject of real-time rendering in modern game engines. The book provides a detailed introduction to color science, world structure, projections, shaders, lighting, shadows, fog, and visibility methods. This is followed by extensive discussions of a variety of advanced rendering techniques that include volumetric effects, atmospheric shadowing, ambient occlusion, motion blur, and isosurface extraction. Emphasis is placed on practical implementation, and code is included.
- Publisher: Terathon Software LLC
- Dimensions: 19.05 x 2.46 x 23.5 cm
- Language: English
- Print length: 411 pages
- Item weight: 940 g
- Book Type: Paperback
- ISBN-10: 0985811757
- ISBN-13: 978-0985811754
- Publication date: 26 July 2019
A$129.20
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A$528.25
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