A Game Design Vocabulary: Exploring the Foundational Principles behind Good Game Design (Game Design/Usability)

A Game Design Vocabulary: Exploring the Foundational Principles behind Good Game Design (Game Design/Usability)

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A Game Design Vocabulary offers a complete shared framework for understanding and evaluating game design — as creators, players, students, or game industry decision-makers. Anna Anthropy approaches games through the lens of storytelling and vocabulary, examining the structure of a game, identifying its verbs, adverbs, objects, and showing how game designers develop these elements over the course of a game. Anthropy uses extensive examples to illuminate abstract concepts in game design. In multiple case studies, she dissects samples from existing games. Every chapter concludes with hands-on design challenges and learning exercises that promote deeper insight — and can be done with or without access to any game development technologies. Instructor resources include a PowerPoint presentation as well as bonus project ideas and extra questions/solutions.

  • Publisher: Addison-Wesley Professional; 1st edition (26 February 2014)
  • Paperback: 230 pages
  • Dimensions: 18.42 x 1.91 x 23.5 cm
  • Language: English
  • Book Type: Paperback
  • ISBN-10: 0321886925
  • ISBN-13: 978-0321886927
A$46.15
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